module('luaconfig')
objects.Angel = {
    class = 'Angel',
    config = {
       -- bow = 0  --  近战
       -- bow = 1  --  远程
       name = 'Angel',
       hexSize = 2,
       canFly = true,
       shots = 0,
       bow = 0,
       slot = 0,
       maxhp = 250,
       hp = 250,
       maxattack = 30,
       attack = 30,
       maxdamage = 50,
       mindamage = 50,
       defense = 40,
       speed = 18,
    },
}

objects.Halberdier = {
        class = 'Halberdier',
        config = {
            -- bow = 0  --  近战
            -- bow = 1  --  远程
            bow = 0,
            slot = 0,
            maxhp = 10,
            hp = 10,
            maxattack = 6,
            attack = 6,
            maxdamage = 3,
            mindamage = 2,
            defense = 5,
            speed = 5,
        },
}

objects.Marksman = {
        class = 'Marksman',
        config = {
            -- bow = 0  --  近战
            -- bow = 1  --  远程
            bow = 1,
            slot = 24,
            maxhp = 10,
            hp = 10,
            maxattack = 6,
            attack = 6,
            maxdamage = 3,
            mindamage = 2,
            defense = 3,
            speed = 6,
        },
}

objects.RoyalGriffin = {
        class = 'RoyalGriffin',
        config = {
            -- bow = 0  --  近战
            -- bow = 1  --  远程
            bow = 0,
            slot = 0,
            maxhp = 25,
            hp = 25,
            maxattack = 9,
            attack = 9,
            maxdamage = 6,
            mindamage = 3,
            defense = 9,
            speed = 9,
        },
}

objects.Crusader = {
        class = 'Crusader',
        config = {
            -- bow = 0  --  近战
            -- bow = 1  --  远程
            bow = 0,
            slot = 0,
            maxhp = 35,
            hp = 35,
            maxattack = 12,
            attack = 12,
            maxdamage = 10,
            mindamage = 7,
            defense = 12,
            speed = 6,
        },
}

objects.Zealot = {
        class = 'Zealot',
        config = {
        -- bow = 0  --  近战
        -- bow = 1  --  远程
        bow = 1,
        slot = 24,
        maxhp = 30,
        hp = 30,
        maxattack = 12,
        attack = 12,
        maxdamage = 12,
        mindamage = 10,
        defense = 10,
        speed = 7,
    },
}

objects.Champion = {
        class = 'Champion',
        config = {
        -- bow = 0  --  近战
        -- bow = 1  --  远程
        bow = 0,
        slot = 0,
        maxhp = 100,
        hp = 100,
        maxattack = 16,
        attack = 16,
        maxdamage = 25,
        mindamage = 20,
        defense = 16,
        speed = 9,
    },
}
